/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Reto Grieder * Co-authors: * ... * */ #ifndef _MultiStateEngine_H__ #define _MultiStateEngine_H__ #include "OrxonoxPrereqs.h" #include #include "Engine.h" namespace orxonox { class _OrxonoxExport MultiStateEngine : public Engine { public: struct EngineState { static constexpr int Idle = 1; static constexpr int Normal = 2; static constexpr int Brake = 4; static constexpr int Boost = 8; }; MultiStateEngine(Context* context); virtual ~MultiStateEngine(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; virtual void run(float dt) override; virtual void addToSpaceShip(SpaceShip* ship) override; void addEffectContainer(EffectContainer* effect); EffectContainer* getEffectContainer(unsigned int index) const; void setDefEngSndNormal(const std::string& engineSound); const std::string& getDefEngSndNormal(); void setDefEngSndBoost(const std::string& engineSound); const std::string& getDefEngSndBoost(); private: void registerVariables(); int state_; int oldState_; LuaState* lua_; std::vector effectContainers_; WorldSound* defEngineSndNormal_; WorldSound* defEngineSndBoost_; }; } #endif /* _MultiStateEngine_H__ */