/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _GlobalShader_H__ #define _GlobalShader_H__ #include "OrxonoxPrereqs.h" #include "core/BaseObject.h" #include "network/synchronisable/Synchronisable.h" #include "tools/Shader.h" namespace orxonox { class _OrxonoxExport GlobalShader : public BaseObject, public Synchronisable { public: GlobalShader(Context* context); virtual ~GlobalShader(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; virtual void changedVisibility() override; inline Shader& getShader() { return this->shader_; } private: void registerVariables(); Shader shader_; }; } #endif /* _GlobalShader_H__ */