/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _FadingBillboard_H__ #define _FadingBillboard_H__ #include "OrxonoxPrereqs.h" #include "util/Math.h" #include "tools/Timer.h" #include "tools/interfaces/Tickable.h" #include "Billboard.h" namespace orxonox { class _OrxonoxExport FadingBillboard : public Billboard, public Tickable { public: FadingBillboard(Context* context); virtual ~FadingBillboard(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; virtual void tick(float dt) override; virtual void changedActivity() override; virtual void changedVisibility() override; inline void setTurnOnTime(float turnontime) { this->turnontime_ = turnontime; } inline float getTurnOnTime() const { return this->turnontime_; } inline void setTurnOffTime(float turnofftime) { this->turnofftime_ = turnofftime; } inline float getTurnOffTime() const { return this->turnofftime_; } inline const ColourValue& getFadedColour() const { return this->fadedColour_; } protected: void registerVariables(); virtual void startturnonoff(); virtual void stopturnonoff(); virtual void poststopturnonoff(); virtual void changedColour() override; float turnontime_; float turnofftime_; float postprocessingtime_; Timer turnonofftimer_; char changedirection_; ColourValue fadedColour_; }; } #endif /* _FadingBillboard_H__ */