/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Aurelian Jaggi * Co-authors: * ... * */ #include "Asteroids.h" #include "core/CoreIncludes.h" #include "chat/ChatManager.h" #include "worldentities/pawns/Pawn.h" namespace orxonox { RegisterUnloadableClass(Asteroids); Asteroids::Asteroids(Context* context) : Gametype(context) { RegisterObject(Asteroids); this->firstCheckpointReached_ = false; this->numberOfBots_=0; //sets number of default bots temporarly to 0 } void Asteroids::tick(float dt) { SUPER(Asteroids, tick, dt); if (firstCheckpointReached_ && !this->timerIsActive_) { this->startTimer(); } if (this->time_ < 0 && !this->hasEnded() && this->timerIsActive_) { this->gtinfo_->sendAnnounceMessage("Time's up - you have lost the match!"); this->end(); } } void Asteroids::pawnKilled(Pawn* victim, Pawn* killer) { if (victim && victim->getPlayer()) { this->gtinfo_->sendAnnounceMessage("You're dead - you have lost the match!"); this->end(); } } void Asteroids::start() { Gametype::start(); std::string message("The match has started! Reach the first chekpoint within 15 seconds! But be aware, there may be pirates around..."); ChatManager::message(message); } void Asteroids::end() { Gametype::end(); std::string message("The match has ended."); ChatManager::message(message); } }