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source: code/branches/SuperOrxoBros_HS18/src/orxonox/gamestates/GSGraphics.cc @ 12177

Last change on this file since 12177 was 12177, checked in by siramesh, 5 years ago

Super Orxo Bros Final (Sidharth Ramesh, Nisa Balta, Jeff Ren)

File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29/**
30@file
31@brief
32    Implementation of Graphics GameState class.
33 */
34
35#include "GSGraphics.h"
36
37#include "core/Game.h"
38#include "core/GUIManager.h"
39#include "core/command/ConsoleCommand.h"
40#include "core/command/CommandExecutor.h"
41
42namespace orxonox
43{
44    DeclareGameState(GSGraphics, "graphics", false, true);
45
46    GSGraphics::GSGraphics(const GameStateInfo& info)
47        : GameState(info)
48    {
49    }
50
51    GSGraphics::~GSGraphics()
52    {
53    }
54
55    /**
56    @brief
57        This function is called when we enter this game state.
58
59        There is only one thing to do here:
60        \li create console command to toggle GUI
61    */
62    void GSGraphics::activate()
63    {
64
65    }
66
67    /**
68    @brief
69        This function is called when the game state is left
70    */
71    void GSGraphics::deactivate()
72    {
73
74    }
75
76    void GSGraphics::update(const Clock& time)
77    {
78        if (this->getActivity().topState)
79        {
80            // This state can not 'survive' on its own.
81            // Load a user interface therefore
82            Game::getInstance().requestState("mainMenu");
83        }
84    }
85}
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