/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Gani Aliguzhinov * Co-authors: * ... * */ #ifndef _SectionController_H__ #define _SectionController_H__ #include "controllers/ActionpointController.h" namespace orxonox { /** @note ActionpointController will not work, if there is no MasterController in the level! All the demos are in a file called AITest.oxw. In the menu look for New AI Testing Level. */ class _OrxonoxExport SectionController : public ActionpointController { public: //----[language demanded functions]---- SectionController(Context* context); virtual ~SectionController(); //----[/language demanded functions]---- //----[own functions]---- ActionpointController* findNewDivisionLeader(); virtual bool setWingman(ActionpointController* newWingman) override; virtual bool hasWingman() override; virtual bool hasFollower() override { return false; } void chooseTarget(); //----[/own functions]---- protected: //----action must only be managed by this---- virtual void action() override; //