/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ //asdf #include "Controller.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "worldentities/ControllableEntity.h" namespace orxonox { RegisterUnloadableClass(Controller); Controller::Controller(Context* context) : BaseObject(context) { RegisterObject(Controller); this->player_ = nullptr; this->controllableEntity_ = nullptr; this->bGodMode_ = false; this->team_=-1; } Controller::~Controller() { } void Controller::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(Controller, XMLPort, xmlelement, mode); XMLPortParam(Controller, "team", setTeam, getTeam, xmlelement, mode).defaultValues(-1); } }