/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Benjamin Knecht * Co-authors: * Fabian 'x3n' Landau * */ /** @file @brief Handles the instances of Camera class @author Benjamin Knecht */ #ifndef _CameraManager_H__ #define _CameraManager_H__ #include "OrxonoxPrereqs.h" #include #include "util/OgreForwardRefs.h" #include "util/Singleton.h" namespace orxonox { class _OrxonoxExport CameraManager : public Singleton { friend class Singleton; public: CameraManager(); ~CameraManager(); Camera* getActiveCamera() const; void requestFocus(Camera* camera); void releaseFocus(Camera* camera); void useCamera(Ogre::Camera* camera); private: // non-copyable: CameraManager(const CameraManager&) = delete; CameraManager& operator=(const CameraManager&) = delete; std::list cameraList_; static CameraManager* singletonPtr_s; }; } #endif /* _CameraManager_H__ */