/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file BillboardProjectile.h @brief Definition of the BillboardProjectile class. */ #ifndef _BillboardProjectile_H__ #define _BillboardProjectile_H__ #include "weapons/WeaponsPrereqs.h" #include "util/Math.h" #include "tools/BillboardSet.h" #include "Projectile.h" namespace orxonox { /** @brief A BillboardProjectile is a projectile that is represented by a Billboard. @author Fabian 'x3n' Landau @ingroup WeaponsProjectiles */ class _WeaponsExport BillboardProjectile : public Projectile { public: BillboardProjectile(Context* context); virtual ~BillboardProjectile(); virtual void setColour(const ColourValue& colour); virtual void setMaterial(const std::string& material); virtual const std::string& getMaterial(); virtual void changedVisibility() override; private: BillboardSet billboard_; //!< The billboard that represents the projectile. }; } #endif /* _BillboardProjectile_H__ */