/* * GravityBombMunition.cc * * Created on: Apr 16, 2015 * Author: Manuel Eggimann */ #include "GravityBombMunition.h" #include "core/CoreIncludes.h" namespace orxonox { RegisterClass(GravityBombMunition); GravityBombMunition::GravityBombMunition(Context* context) : Munition(context) { RegisterObject(GravityBombMunition); this->maxMunitionPerMagazine_ = 1; this->maxMagazines_ = 30; this->unassignedMagazines_ = 15; this->deployment_ = MunitionDeployment::Stack; this->bAllowMunitionRefilling_ = true; this->bAllowMultiMunitionRemovementUnderflow_ = false; this->reloadTime_ = 0.0f; } }