/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Hagen Seifert * Co-authors: * ... * */ /** @file MuzzleFlash.h @brief Definition of the MuzzleFlash class. */ #ifndef _MuzzleFlash_H__ #define _MuzzleFlash_H__ #include "weapons/WeaponsPrereqs.h" #include "tools/Timer.h" #include "graphics/Billboard.h" namespace orxonox { /** @brief A muzzle flash that destroys itself after some time. @author Hagen Seifert @ingroup Weapons @todo Remove because it's unused? */ class _WeaponsExport MuzzleFlash : public Billboard { public: MuzzleFlash(Context* context); virtual ~MuzzleFlash() {} private: Timer delayTimer_; //!< Timer to destroy the object. }; } #endif /* _MuzzleFlash_H__ */