/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Julien Kindle * Co-authors: * * */ /** @file SOBCastlestone.cc @brief Mainly used to guide the player into the castle after he has touched the flag and the control goes to the game */ #include "SOBCastlestone.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "SOBFigure.h" #include "util/Output.h" namespace orxonox { RegisterClass(SOBCastlestone); SOBCastlestone::SOBCastlestone(Context* context) : StaticEntity(context) { RegisterObject(SOBCastlestone); setAngularFactor(0.0); this->enableCollisionCallback(); hasCollided_=false; } bool SOBCastlestone::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) { return true; } }