/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Julien Kindle * Co-authors: * * */ /** @file SOB.h @brief Declaration of the SOB class. */ #ifndef _SOB_H__ #define _SOB_H__ #include "superorxobros/SOBPrereqs.h" #include "gametypes/Deathmatch.h" #include "SOBCenterpoint.h" namespace orxonox { class _SOBExport SOB : public Deathmatch { public: SOB(Context* context); //!< Constructor. Registers and initializes the object. virtual ~SOB(); //!< Destructor. Cleans up, if initialized. virtual void tick(float dt) override; void setCenterpoint(SOBCenterpoint* center) { this->center_ = center; } virtual void start() override; virtual void end() override; virtual void spawnPlayer(PlayerInfo* player) override; PlayerInfo* getPlayer() const; void restart(); //Functions for points and coins int getPoints() { return points_; } int getCoins() { return coins_; } void addCoin() { ++coins_; points_+=200; } void addMushroom() { points_+=1000; } void addGumba() { points_+=100; } void addGumbaBoss() { points_+=5000; } void addPoints(int poi) { points_+=poi; } int getTimeLeft() { return (int) timeLeft_; } std::string getInfoText() { return info_; } void setDone(bool tr) { done_ = tr; } //Not used yet - placed if somebody wants to develop lvl 1-2 etc void setLvl(int lvl) { lvl_ = lvl; } int getLvl() { return lvl_; } virtual void playerEntered(PlayerInfo* player) override { Gametype::playerEntered(player); } WeakPtr center_; bool newHighscore; protected: WeakPtr figure_; int points_; int coins_; float timeLeft_; bool done_; int lvl_; std::string info_; }; } #endif /* _SOB_H__ */