/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ /** @file AddQuest.h @brief Definition of the AddQuest class. @ingroup QuestEffects */ #ifndef _AddQuest_H__ #define _AddQuest_H__ #include "questsystem/QuestsystemPrereqs.h" #include "ChangeQuestStatus.h" namespace orxonox { /** @brief Adds a @ref orxonox::Quest "Quest", resp. changes the @ref orxonox::Quest "Quests" status to active for the player invoking the @ref orxonox::Quest "Quest". Creating an AddQuest through XML goes as follows: @code //Where id identifies the Quest that should be added. @endcode @author Damian 'Mozork' Frick @ingroup QuestEffects */ class _QuestsystemExport AddQuest : public ChangeQuestStatus { public: AddQuest(Context* context); virtual ~AddQuest(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method for creating a AddQuest object through XML. virtual bool invoke(PlayerInfo* player) override; //!< Invokes the QuestEffect. }; } #endif /* _AddQuest_H__ */