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source: code/branches/SuperOrxoBros_HS18/src/modules/questsystem/QuestListener.cc @ 12177

Last change on this file since 12177 was 12177, checked in by siramesh, 5 years ago

Super Orxo Bros Final (Sidharth Ramesh, Nisa Balta, Jeff Ren)

File size: 6.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file QuestListener.cc
31    @brief Implementation of the QuestListener class.
32*/
33
34#include "QuestListener.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38
39#include "Quest.h"
40#include "QuestManager.h"
41
42namespace orxonox
43{
44    RegisterClass(QuestListener);
45
46    // Initialization of the static variables for the modes as strings.
47    /*static*/ const std::string QuestListener::ALL = "all";
48    /*static*/ const std::string QuestListener::START = "start";
49    /*static*/ const std::string QuestListener::FAIL = "fail";
50    /*static*/ const std::string QuestListener::COMPLETE = "complete";
51
52    /**
53    @brief
54        Constructor. Registers the object and initializes variables.
55    */
56    QuestListener::QuestListener(Context* context) : BaseObject(context)
57    {
58        RegisterObject(QuestListener);
59
60        this->mode_ = QuestListenerMode::All;
61        this->quest_ = nullptr;
62    }
63
64    /**
65    @brief
66        Destructor.
67    */
68    QuestListener::~QuestListener()
69    {
70    }
71
72    /**
73    @brief
74        Method for creating a Quest object through XML.
75    */
76    void QuestListener::XMLPort(Element& xmlelement, XMLPort::Mode mode)
77    {
78        SUPER(QuestListener, XMLPort, xmlelement, mode);
79
80        XMLPortParam(QuestListener, "questId", setQuestId, getQuestId, xmlelement, mode);
81        XMLPortParam(QuestListener, "mode", setMode, getMode, xmlelement, mode);
82
83        std::string questid;
84
85        if (this->quest_ != nullptr)
86        {
87            this->quest_->addListener(this); // Adds the QuestListener to the Quests list of listeners.
88            questid = this->quest_->getId();
89        }
90
91        orxout(verbose, context::quests) << "QuestListener created for quest: {" << questid << "} with mode '" << this->getMode() << "'." << endl;
92    }
93
94    /**
95    @brief
96        Makes all QuestListener in the list aware that a certain status change has occurred and executes them if the status change affects them.
97    @param listeners
98        The list of QuestListeners that have to be made aware of the status change.
99    @param status
100        The status that has changed. Can be 'start' (if the Quest was started), 'complete' (if the Quest was completed) or 'fail' (if the Quest was failed).
101    */
102    /* static */ void QuestListener::advertiseStatusChange(std::list<QuestListener*> & listeners, const std::string & status)
103    {
104        for (QuestListener* listener : listeners) // Iterate through all QuestListeners
105        {
106            if(listener->getMode() == status || listener->getMode() == QuestListener::ALL) // Check whether the status change affects the give QuestListener.
107                listener->execute();
108        }
109    }
110
111    /**
112    @brief
113        Sets the questId of the Quest the QuestListener reacts to.
114    @param id
115        The questId of the Quest the QUestListener reacts to.
116    @return
117        Returns true if successful.
118    */
119    bool QuestListener::setQuestId(const std::string & id)
120    {
121        this->quest_ = QuestManager::getInstance().findQuest(id); // Find the Quest corresponding to the given questId.
122
123        if(this->quest_ == nullptr) // If there is no such Quest.
124        {
125            ThrowException(Argument, "This is bad! The QuestListener has not found a Quest with a corresponding id..");
126            return false;
127        }
128
129        return true;
130    }
131
132    /**
133    @brief
134        Sets the mode of the QuestListener.
135    @param mode
136        The mode to be set. Can be eighter 'all', 'start', 'fail' or 'complete'.
137    @return
138        Returns true if successful.
139    */
140    bool QuestListener::setMode(const std::string & mode)
141    {
142        if(mode == QuestListener::ALL)
143            this->mode_ = QuestListenerMode::All;
144        else if(mode == QuestListener::START)
145            this->mode_ = QuestListenerMode::Start;
146        else if(mode == QuestListener::FAIL)
147            this->mode_ = QuestListenerMode::Fail;
148        else if(mode == QuestListener::COMPLETE)
149            this->mode_ = QuestListenerMode::Complete;
150        else
151        {
152            orxout(internal_warning, context::quests) << "QuestListener with invalid mode '" << mode << "' created. Mode set to 'all'." << endl;
153            this->mode_ = QuestListenerMode::All;
154            return false;
155        }
156
157        return true;
158    }
159
160    /**
161    @brief
162        Get the mode of the QuestListener.
163    @return
164        Return the mode of the QuestListener. Can be either 'all', 'start', 'fail' or 'complete'.
165    */
166    std::string QuestListener::getMode(void)
167    {
168        switch(this->mode_)
169        {
170            case QuestListenerMode::All:
171                return QuestListener::ALL;
172            case QuestListenerMode::Start:
173                return QuestListener::START;
174            case QuestListenerMode::Fail:
175                return QuestListener::FAIL;
176            case QuestListenerMode::Complete:
177                return QuestListener::COMPLETE;
178            default: // This will never happen.
179                return QuestListener::ALL;
180        }
181    }
182
183    /**
184    @brief
185        Get the questId of the Quest the QuestListener reacts to.
186    @return
187        Returns the questId of the Quest the QuestListener reacts to.
188    */
189    const std::string & QuestListener::getQuestId(void)
190    {
191        return this->quest_->getId();
192    }
193
194    /**
195    @brief
196        Executes the QuestListener, resp. fires an Event.
197    @return
198        Returns true if successful.
199    */
200    bool QuestListener::execute()
201    {
202        this->fireEvent(true);
203        return true;
204    }
205
206}
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