/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Sandro Sgier * Co-authors: * ... * */ /** @file ShrinkPickup.h @brief Declaration of the ShrinkPickup class. @ingroup PickupItems */ #ifndef _ShrinkPickup_H__ #define _ShrinkPickup_H__ #include "pickup/PickupPrereqs.h" #include #include #include "pickup/Pickup.h" #include "tools/interfaces/Tickable.h" namespace orxonox { /** @brief The ShrinkPickup is a Pickupable that causes the pawn to shrink to a certain size for a certain time with a certain speed, all of them specified in the following variables: - The @b shrinkFactor It determines how much the ship is going to shrink (e.g. the factor 2 would make the ship shrinking to half its size). - The @b duration Specifies how long the ship will stay small. - The @b shrinkDuration Defines how fast the ship shrinks and grows in seconds. An example of a XML implementation of a ShrinkPickup would be: @code @endcode @author Sandro Sgier @ingroup PickupItems */ class _PickupExport ShrinkPickup : public Pickup, public Tickable { public: ShrinkPickup(Context* context); // Constructor. virtual ~ShrinkPickup(); // Destructor. virtual void XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode); virtual void tick(float dt); virtual void changedUsed(void); // Is called when the pickup has transited from used to unused or the other way around. virtual void changedPickedUp(void); /** @brief Get the shrinking factor. @return Returns the shrinking factor, */ inline float getShrinkFactor(void) const { return this->shrinkFactor_; } void setShrinkFactor(float factor); /** @brief Get the duration for which the ship remains shrunken. @return Returns the duration. */ inline float getDuration(void) const { return this->duration_; } void setDuration(float duration); /** @brief Get the shrink speed. @return Returns the shrink speed. */ inline float getShrinkDuration(void) const { return this->shrinkDuration_; } void setShrinkDuration(float speed); private: void initialize(void); float duration_; //!< Determines how long the pickup will be active float shrinkFactor_; //!< Shrink factor of the space ship float shrinkDuration_; //!< Duration of shrinking bool isActive_; //!< True if ship is shrinking, small, or growing back. bool isShrinking_; //!< True if ship is shrinking bool isTerminating_; //!< True if ship is growing back to the original size float currentFactor_; //!< The shrink factor that is currently applied. float timeRemainig_; //!< The remaining shrink time. Pawn* carrierToPawnHelper(void); Timer durationTimer_; void terminate(void); }; } #endif