/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Eric Beier * Co-authors: * ... * */ /** @file ShieldPickup.cc @brief Implementation of the ShieldPickup class. */ #include "ShieldPickup.h" #include #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "worldentities/pawns/Pawn.h" namespace orxonox { RegisterClass(ShieldPickup); /** @brief Constructor. Registers the object and initializes the member variables. */ ShieldPickup::ShieldPickup(Context* context) : Pickup(context) { RegisterObject(ShieldPickup); this->initialize(); } /** @brief Destructor. */ ShieldPickup::~ShieldPickup() { } /** @brief Initializes the member variables. */ void ShieldPickup::initialize(void) { this->duration_ = 0.0f; this->shieldAbsorption_ = 0.0f; this->shieldHealth_ = 0.0f; this->addTarget(ClassIdentifier::getIdentifier()); } /** @brief Method for creating a ShieldPickup object through XML. */ void ShieldPickup::XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode) { SUPER(ShieldPickup, XMLPort, xmlelement, mode); XMLPortParam(ShieldPickup, "shieldhealth", setShieldHealth, getShieldHealth, xmlelement, mode); XMLPortParam(ShieldPickup, "shieldabsorption", setShieldAbsorption, getShieldAbsorption, xmlelement, mode); XMLPortParam(ShieldPickup, "duration", setDuration, getDuration, xmlelement, mode); } /** @brief Is called when the pickup has transited from used to unused or the other way around. */ void ShieldPickup::changedUsed(void) { SUPER(ShieldPickup, changedUsed); Pawn* pawn = this->carrierToPawnHelper(); if(pawn == nullptr) this->Pickupable::destroy(); // If the pickup has transited to used. if(this->isUsed()) { // If its durationType is continuous, we set a Timer to be reminded, when the time has run out. if(this->isContinuous()) { if(!this->durationTimer_.isActive() && this->durationTimer_.getRemainingTime() > 0.0f) { this->durationTimer_.unpauseTimer(); } else { this->durationTimer_.setTimer(this->getDuration(), false, createExecutor(createFunctor(&ShieldPickup::pickupTimerCallback, this))); } } pawn->setShieldAbsorption(this->getShieldAbsorption()); pawn->setShieldHealth(this->getShieldHealth()); } else { pawn->setShieldAbsorption(0.0f); this->setShieldHealth(pawn->getShieldHealth()); pawn->setShieldHealth(0.0f); // We destroy the pickup if either, the pickup has activationType immediate and durationType once or it has durationType continuous and the duration was exceeded. if((!this->isContinuous() && this->isImmediate()) || (this->isContinuous() && !this->durationTimer_.isActive() && this->durationTimer_.getRemainingTime() == this->getDuration())) { this->Pickupable::destroy(); } // We pause the Timer if the pickup is continuous and the duration is not yet exceeded, else if(this->isContinuous() && this->durationTimer_.isActive()) { this->durationTimer_.pauseTimer(); } } } /** @brief Helper to transform the PickupCarrier to a Pawn, and throw an error message if the conversion fails. @return A pointer to the Pawn, or nullptr if the conversion failed. */ Pawn* ShieldPickup::carrierToPawnHelper(void) { PickupCarrier* carrier = this->getCarrier(); Pawn* pawn = orxonox_cast(carrier); if(pawn == nullptr) { orxout(internal_error, context::pickups) << "Invalid PickupCarrier in ShieldPickup." << endl; } return pawn; } /** @brief Sets the duration. @param duration The duration in seconds. */ void ShieldPickup::setDuration(float duration) { if(duration >= 0.0f) { this->duration_ = duration; } else { orxout(internal_error, context::pickups) << "Invalid duration in ShieldPickup." << endl; this->duration_ = 0.0f; } } /** @brief Sets the health of the shield. @param shieldHealth The shieldHealth. */ void ShieldPickup::setShieldHealth(float shieldHealth) { if (shieldHealth>=0) { this->shieldHealth_=shieldHealth; } else { orxout(internal_error, context::pickups) << "Invalid Shieldhealth in ShieldPickup." << endl; this->shieldHealth_=0; } } /** @brief Sets the percentage the shield absorbs of the dealt damage. @param shieldAbsorption The shieldAbsorption. Has to be between 0 and 1. */ void ShieldPickup::setShieldAbsorption(float shieldAbsorption) { if (shieldAbsorption>=0 && shieldAbsorption<=1) { this->shieldAbsorption_=shieldAbsorption; } else { orxout(internal_error, context::pickups) << "Invalid Absorption in ShieldPickup." << endl; this->shieldAbsorption_=0; } } /** @brief Helper method. Is called by the Timer as soon as it expires. */ void ShieldPickup::pickupTimerCallback(void) { this->setUsed(false); } }