/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. S * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Nikola Bolt * Co-authors: * Claudio Fanconi * */ #ifndef _StoryModeHUD_H__ #define _StoryModeHUD_H__ #include "overlays/OverlaysPrereqs.h" #include #include #include "util/OgreForwardRefs.h" #include "tools/interfaces/Tickable.h" #include "overlays/OrxonoxOverlay.h" namespace orxonox { class _OverlaysExport StoryModeHUD : public OrxonoxOverlay, public Tickable { public: StoryModeHUD(Context* context); virtual ~StoryModeHUD(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; virtual void tick(float dt) override; private: void initialize(); void setTextSize(float size); float getTextSize() const; void setFont(const std::string& font); const std::string& getFont() const; std::vector texts; std::string fontName_; float textSize_; bool firstTick = true; }; } #endif /* _StoryModeHUD_H__ */