/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Felix Schulthess * Reto Grieder * Co-authors: * ... * */ #include "HUDSpeedBar.h" #include "core/CoreIncludes.h" #include "worldentities/pawns/SpaceShip.h" #include "items/Engine.h" namespace orxonox { RegisterClass(HUDSpeedBar); HUDSpeedBar::HUDSpeedBar(Context* context) : HUDBar(context) { RegisterObject(HUDSpeedBar); this->owner_ = nullptr; } HUDSpeedBar::~HUDSpeedBar() { } void HUDSpeedBar::tick(float dt) { SUPER(HUDSpeedBar, tick, dt); if (this->owner_) { float value = this->owner_->getVelocity().length() / (this->owner_->getMaxSpeedFront() * this->owner_->getSpeedFactor() * this->owner_->getBoostFactor()); this->setValue(value); } } void HUDSpeedBar::changedOwner() { SUPER(HUDSpeedBar, changedOwner); this->owner_ = orxonox_cast(this->getOwner()); } }