/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Benjamin Knecht * Co-authors: * ... * */ #ifndef _GUIOverlay_H__ #define _GUIOverlay_H__ #include "overlays/OverlaysPrereqs.h" #include #include "overlays/OrxonoxOverlay.h" namespace orxonox { class _OverlaysExport GUIOverlay : public OrxonoxOverlay { public: GUIOverlay(Context* context); virtual ~GUIOverlay(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; void setGUIName(const std::string& name); inline const std::string& getGUIName() const { return this->guiName_; } virtual void changedVisibility() override; virtual void changedOwner() override; private: std::string guiName_; }; } #endif