/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file EventTrigger.cc @brief Implementation of the EventTrigger class. @ingroup NormalTrigger */ #include "EventTrigger.h" #include "core/CoreIncludes.h" #include "core/EventIncludes.h" namespace orxonox { RegisterClass(EventTrigger); /** @brief Constructor. Registers and initializes the object. */ EventTrigger::EventTrigger(Context* context) : Trigger(context) { RegisterObject(EventTrigger); this->bEventTriggered_ = false; } /** @brief Destructor. */ EventTrigger::~EventTrigger() { } /** @brief Creates an event port. */ void EventTrigger::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(EventTrigger, XMLEventPort, xmlelement, mode); XMLPortEventState(EventTrigger, BaseObject, "trigger", trigger, xmlelement, mode); } /** @brief Check whether the EventTrigger should be triggered. It should be triggered if it is triggered according just to its sub-triggers and if the last event that came in was an event that changed from not triggered to triggered. */ bool EventTrigger::isTriggered(TriggerMode mode) { if (Trigger::isTriggered(mode)) return this->bEventTriggered_; else return false; } }