/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file CylinderCollisionShape.h @brief Definition of the CylinderCollisionShape class. @ingroup Collisionshapes */ #ifndef _CylinderCollisionShape_H__ #define _CylinderCollisionShape_H__ #include "objects/ObjectsPrereqs.h" #include "AbstractRadiusHeightCollisionShape.h" namespace orxonox { /** @brief Wrapper for the bullet Cylinder collision shape class btCylinderShape. @see btCylinderShape @ingroup Collisionshapes */ class _ObjectsExport CylinderCollisionShape : public AbstractRadiusHeightCollisionShape { public: CylinderCollisionShape(Context* context); private: btCollisionShape* createNewShape() const; // Creates a new internal collision shape for the CylinderCollisionShape. }; } #endif /* _CylinderCollisionShape_H__ */