/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ /** @file NotificationDispatcher.h @brief Definition of the NotificationDispatcher class. @ingroup Notifications */ #ifndef _NotificationDispatcher_H__ #define _NotificationDispatcher_H__ #include "notifications/NotificationsPrereqs.h" #include #include "core/BaseObject.h" #include "network/synchronisable/Synchronisable.h" namespace orxonox { /** @brief A NotificationDispatcher is an entity that, upon being triggered, dispatches (or sends) a specified @ref orxonox::Notification "Notification". There are two parameter to be set: - The @b sender . The sender specifies the part of Orxonox the sent @ref orxonox::Notification "Notification" comes from. The default value is set by the classes implementing NotificationDispatcher. - The @b broadcast . Specifies whether messages are broadcast (i.e. sent to all clients) or just sent to a specific player. Its standard usage is: @code @endcode But keep in mind, that NotificationDispatcher is an abstract class. Also in this example @ref orxonox::PlayerTrigger "PlayerTrigger" stands for any event that is caused by a @ref orxonox::PlayerTrigger "PlayerTrigger", so instead of @ref orxonox::PlayerTrigger "PlayerTrigger", there could be a @ref orxonox::DistanceTrigger "DistanceTrigger", or a @ref orxonox::DistanceMultiTrigger "DistanceMutliTrigger", or even an @ref orxonox::EventListener "EventListener" that waits for an event coming from any kind of @ref orxonox::PlayerTrigger "PlayerTrigger". If the NotificationDispatcher is not set to broadcast only events caused by @ref orxonox::PlayerTrigger "PlayerTriggers" trigger a message since the information obtained by the @ref orxonox::PlayerTrigger "PlayerTrigger" is used to identify the client to which the message should be sent. @author Damian 'Mozork' Frick @ingroup Notifications */ class _NotificationsExport NotificationDispatcher : public BaseObject, public Synchronisable { public: NotificationDispatcher(Context* context); //!< Default constructor. Initializes the object. virtual ~NotificationDispatcher(); //!< Destructor. virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method for creating a NotificationDispatcher object through XML. virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override; /** @brief Get the sender of the Notification dispatched by this NotificationDispatcher. @return Returns the name of the sender. */ const std::string& getSender(void) const { return this->sender_; } /** @brief Set the sender of the Notification dispatched by this NotificationDispatcher. @param sender The name of the sender. */ void setSender(const std::string& sender) { this->sender_ = sender; } /** @brief Check whether the NotificationDispatcher is set to broadcast. @return Returns true if the NotificationDispatcher is set to broadcast. */ bool isBroadcasting(void) const { return this->bBroadcast_; } /** @brief Set the NotificationDispatcher to broadcast. @param v Whether the NotificationDispatcher is set to broadcast or singlecast. */ void setBroadcasting(bool v) { this->bBroadcast_ = v; } void broadcast(void); //!< Broadcasts a specific Notification. void broadcastHelper(void); //!< Helper function for broadcast. void dispatch(unsigned int clientId); //!< Dispatches a specific Notification to a given client. bool trigger(bool triggered, BaseObject* trigger); //!< Is called when the NotificationDispatcher is triggered. protected: std::string sender_; //!< The name of the sender of the Notification dispatched by this NotificationDispatcher. bool bBroadcast_; //!< Whether the NotificationDispatcher is broadcasting. void registerVariables(void); //!< Register some variables for synchronisation. /** @brief Creates the notification message that should be sent upon the NotificationDispatcher triggering. This method can be overloaded to customize the NotificationDispatcher. @return Returns the notification message. */ virtual const std::string& createNotificationMessage(void) { return BLANKSTRING; } }; } #endif /* _NotificationDispatcher_H__ */