/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabien Vultier * Co-authors: * ... * */ /** @file JumpCenterpoint.cc @brief The JumpCenterpoint is a StaticEntity which represents the level of the minigame. All platforms, enemies and items are attached to the JumpCenterpoint. */ #include "JumpCenterpoint.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "Jump.h" namespace orxonox { RegisterClass(JumpCenterpoint); JumpCenterpoint::JumpCenterpoint(Context* context) : StaticEntity(context) { RegisterObject(JumpCenterpoint); width_ = 0.0; height_ = 0.0; sectionLength_ = 0.0; platformSpeed_ = 0.0; checkGametype(); } void JumpCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(JumpCenterpoint, XMLPort, xmlelement, mode); XMLPortParam(JumpCenterpoint, "dimension", setFieldDimension, getFieldDimension, xmlelement, mode); XMLPortParam(JumpCenterpoint, "sectionLength", setSectionLength, getSectionLength, xmlelement, mode); XMLPortParam(JumpCenterpoint, "platformSpeed", setPlatformSpeed, getPlatformSpeed, xmlelement, mode); XMLPortParam(JumpCenterpoint, "cameraOffset", setCameraOffset, getCameraOffset, xmlelement, mode); XMLPortParam(JumpCenterpoint, "platformStaticTemplate", setPlatformStaticTemplate, getPlatformStaticTemplate, xmlelement, mode); XMLPortParam(JumpCenterpoint, "platformHMoveTemplate", setPlatformHMoveTemplate, getPlatformHMoveTemplate, xmlelement, mode); XMLPortParam(JumpCenterpoint, "platformVMoveTemplate", setPlatformVMoveTemplate, getPlatformVMoveTemplate, xmlelement, mode); XMLPortParam(JumpCenterpoint, "platformDisappearTemplate", setPlatformDisappearTemplate, getPlatformDisappearTemplate, xmlelement, mode); XMLPortParam(JumpCenterpoint, "platformTimerTemplate", setPlatformTimerTemplate, getPlatformTimerTemplate, xmlelement, mode); XMLPortParam(JumpCenterpoint, "platformFakeTemplate", setPlatformFakeTemplate, getPlatformFakeTemplate, xmlelement, mode); XMLPortParam(JumpCenterpoint, "figureTemplate", setFigureTemplate, getFigureTemplate, xmlelement, mode); XMLPortParam(JumpCenterpoint, "projectileTemplate", setProjectileTemplate, getProjectileTemplate, xmlelement, mode); XMLPortParam(JumpCenterpoint, "springTemplate", setSpringTemplate, getSpringTemplate, xmlelement, mode); XMLPortParam(JumpCenterpoint, "rocketTemplate", setRocketTemplate, getRocketTemplate, xmlelement, mode); XMLPortParam(JumpCenterpoint, "propellerTemplate", setPropellerTemplate, getPropellerTemplate, xmlelement, mode); XMLPortParam(JumpCenterpoint, "bootsTemplate", setBootsTemplate, getBootsTemplate, xmlelement, mode); XMLPortParam(JumpCenterpoint, "shieldTemplate", setShieldTemplate, getShieldTemplate, xmlelement, mode); XMLPortParam(JumpCenterpoint, "enemy1Template", setEnemy1Template, getEnemy1Template, xmlelement, mode); XMLPortParam(JumpCenterpoint, "enemy2Template", setEnemy2Template, getEnemy2Template, xmlelement, mode); XMLPortParam(JumpCenterpoint, "enemy3Template", setEnemy3Template, getEnemy3Template, xmlelement, mode); XMLPortParam(JumpCenterpoint, "enemy4Template", setEnemy4Template, getEnemy4Template, xmlelement, mode); } void JumpCenterpoint::checkGametype() { if (getGametype() != nullptr && this->getGametype()->isA(Class(Jump))) { Jump* jumpGametype = orxonox_cast(this->getGametype()); jumpGametype->setCenterpoint(this); } } }