/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Cyrill Burgener * */ /** @file TimeHUD.h @brief Declaration of the TimeHUD class. */ #ifndef _TimeHUD_H__ #define _TimeHUD_H__ #include "HoverPrereqs.h" #include "tools/interfaces/Tickable.h" #include "overlays/OverlayText.h" namespace orxonox { class _HoverExport TimeHUD : public OverlayText, public Tickable { public: TimeHUD(Context* context); virtual void tick(float dt) override; virtual void changedOwner() override; /// sets if the clock is running inline void setRunning(bool running) { this->running_ = running; } /// returns if the clock is running inline bool isRunning() const { return this->running_; } void reset(); private: Hover* hoverGame_; float time_; bool running_; }; } #endif /* _TimeHUD_H__ */