/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Manuel Meier * Co-authors: * ... * */ /** @file HoverFlag.h @brief See .cc File @ingroup Hover */ #ifndef _HoverFlag_H__ #define _HoverFlag_H__ #include "HoverPrereqs.h" #include "objects/ObjectsPrereqs.h" #include "worldentities/StaticEntity.h" namespace orxonox { class _HoverExport HoverFlag : public StaticEntity { public: HoverFlag(Context* context); virtual ~HoverFlag(); void init(int xCoordinate, int yCoordinate, int cellSize); virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; inline bool getCollided() const { return this->collided_; } inline void setCollided(bool setValue) { this->collided_ = setValue; } private: Model* model_; BoxCollisionShape* cs_; bool collided_; }; } #endif /* _HoverFlag_H__ */