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source: code/branches/SuperOrxoBros_HS18/src/modules/gametypes/SpaceRaceController.h @ 12177

Last change on this file since 12177 was 12177, checked in by siramesh, 5 years ago

Super Orxo Bros Final (Sidharth Ramesh, Nisa Balta, Jeff Ren)

File size: 3.4 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *
23 *  Created on: Oct 8, 2012
24 *      Author: purgham
25 */
26
27#ifndef SPACERACECONTROLLER_H_
28#define SPACERACECONTROLLER_H_
29
30#include "gametypes/GametypesPrereqs.h"
31#include "controllers/ArtificialController.h"
32#include "gametypes/Gametype.h"
33#include "gametypes/RaceCheckPoint.h"
34#include "util/Math.h"
35
36namespace orxonox
37{
38    /**
39     * Conventions:
40     * -first Checkpoint has index 0
41     * -staticCheckPoint= static Point (see def over = constructor)
42     *@todo:
43     *  tICK KORRIGIEREN
44     */
45    class _GametypesExport SpaceRaceController: public ArtificialController,
46            public Tickable
47    {
48        public:
49            SpaceRaceController(Context* context);//, SpaceRace* parentRace);
50            virtual ~SpaceRaceController();
51            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
52            virtual void tick(float dt) override;
53           
54
55        private:
56            float recCalculateDistance(RaceCheckPoint*, const Vector3& currentPosition);
57            float distanceSpaceshipToCheckPoint(RaceCheckPoint*);
58            RaceCheckPoint* nextPointFind(RaceCheckPoint*);
59            RaceCheckPoint* adjustNextPoint();
60            void endtheGame() const;
61
62            std::vector<RaceCheckPoint*> findStaticCheckpoints(RaceCheckPoint*, const std::vector<RaceCheckPoint*>&);
63            std::vector<RaceCheckPoint*> staticCheckpoints();
64            int rekSimulationCheckpointsReached(RaceCheckPoint*, std::map<RaceCheckPoint*, int>&);
65            // same as SpaceRaceManager, but needed to add virtuell Checkpoints ( Checkpoints which don't exist but needed to avoid collisions with big Objects)
66            RaceCheckPoint* findCheckpoint(int index) const;
67            //RaceCheckPoint * addVirtualCheckPoint(RaceCheckPoint*, int , const Vector3&);
68            //void placeVirtualCheckpoints(RaceCheckPoint*, RaceCheckPoint*);
69            bool vergleicheQuader(const Vector3&, const Vector3&);
70            bool directLinePossible(RaceCheckPoint*, RaceCheckPoint*, const std::vector<StaticEntity*>&);
71            //void computeVirtualCheckpoint(RaceCheckPoint*, RaceCheckPoint*, const std::vector<StaticEntity*>&);
72
73            std::vector<RaceCheckPoint*> staticRacePoints_;
74            RaceCheckPoint* nextRaceCheckpoint_; // checkpoint that should be reached
75            RaceCheckPoint* currentRaceCheckpoint_; // last checkPoint (already reached)
76            std::vector<RaceCheckPoint*> checkpoints_;
77            Vector3 lastPositionSpaceship;
78            int virtualCheckPointIndex;
79            //SpaceRace* parentRace;
80    };
81
82}
83
84#endif /* SPACERACECONTROLLER_H_ */
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