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source: code/branches/SuperOrxoBros_HS18/src/modules/gametypes/SpaceRace.h @ 12177

Last change on this file since 12177 was 12177, checked in by siramesh, 5 years ago

Super Orxo Bros Final (Sidharth Ramesh, Nisa Balta, Jeff Ren)

File size: 3.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Mauro Salomon
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SpaceRace_H__
30#define _SpaceRace_H__
31
32#include "gametypes/GametypesPrereqs.h"
33
34#include <set>
35#include <string>
36# include <vector>
37
38#include <util/Clock.h>
39
40#include "gametypes/Gametype.h"
41
42#include "SpaceRaceManager.h"
43
44
45namespace orxonox
46{
47    /**
48    @brief
49        The SpaceRace class enables the creation of a space race level, where the player has to reach check points in a given order.
50    */
51    class _GametypesExport SpaceRace : public Gametype
52    {
53        friend class RaceCheckPoint;
54
55
56        public:
57            SpaceRace(Context* context);//, SpaceRace* parentRace);
58            virtual ~SpaceRace() {}
59
60            virtual void start() override;
61            virtual void end() override;
62            virtual void countdownFinished();
63           
64            virtual void addBots(unsigned int amount) override; //<! overwrite function in order to bypass the addbots command.
65            virtual void tick(float dt) override;
66            virtual void startmessage(int second);
67
68
69
70            virtual void playerEntered(PlayerInfo* player) override;
71
72            //virtual void newCheckpointReached();
73
74            void newCheckpointReached(RaceCheckPoint* checkpoint, PlayerInfo* player);
75           
76
77
78            inline RaceCheckPoint* getCheckpointReached(PlayerInfo* player)
79                { return this->checkpointReached_[player]; }
80
81            inline void setTimeIsUp()
82                { this->bTimeIsUp_ = true;}
83            inline Clock& getClock()
84                { return this->clock_; }
85            //inline void setParentRace(SpaceRace* parentRace) { this->parentRace = parentRace; }
86
87            virtual bool allowPawnHit(Pawn* victim, Pawn* originator) override;
88            virtual bool allowPawnDamage(Pawn* victim, Pawn* originator) override;
89            virtual bool allowPawnDeath(Pawn* victim, Pawn* originator) override;
90            bool countdown_mode = false;
91            float time_passed = 11.0f;
92           
93            bool bLost=false;
94
95        private:
96            bool cantMove_;                                            ///< Helper variable, used to stall the engines before the race starts.
97            std::map<PlayerInfo*, RaceCheckPoint*> checkpointReached_; ///< The number of the last check point reached by each player.
98            bool bTimeIsUp_;    ///< True if one of the check points is reached too late.
99
100            Clock clock_; ///< The clock starts running at the beginning of the game. It is used to give the time at each check point, the give the time at the end of the game, and to stop the game if a check point is reached too late.
101    };
102}
103
104#endif /* _SpaceRace_H__ */
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