/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Leo Merholz * Pascal Schärli * Co-authors: * ... * */ /** @file FlappyOrxShip.h @brief Declaration of the FlappyOrxShip class. */ #ifndef _FlappyOrxShip_H__ #define _FlappyOrxShip_H__ #include "flappyorx/FlappyOrxPrereqs.h" #include "weapons/WeaponsPrereqs.h" #include "worldentities/pawns/SpaceShip.h" #include "graphics/ParticleSpawner.h" #include "FlappyOrx.h" namespace orxonox { class _FlappyOrxExport FlappyOrxShip : public SpaceShip { public: FlappyOrxShip(Context* context); virtual void tick(float dt) override; // Starts or stops fireing virtual void boost(bool bBoost) override; inline void setSpeedBase(float speedBase){ getGame()->setSpeedBase(speedBase);} inline float getSpeedBase(){ return getGame()->getSpeedBase();} inline void setSpeedIncrease(float speedIncrease){ getGame()->setSpeedIncrease(speedIncrease);} inline float getSpeedIncrease(){ return getGame()->getSpeedIncrease();} inline void setTubeDistanceBase(float tubeDistanceBase){ getGame()->setTubeDistanceBase(tubeDistanceBase);} inline float getTubeDistanceBase(){ return getGame()->getTubeDistanceBase();} inline void setTubeDistanceIncrease(float tubeDistanceIncrease){ getGame()->setTubeDistanceIncrease(tubeDistanceIncrease);} inline float getTubeDistanceIncrease(){ return getGame()->getTubeDistanceIncrease();} inline void setUpwardthrust( float upwardThrust ){ this->upwardThrust = upwardThrust; } inline float getUpwardthrust(){ return this->upwardThrust; } inline void setGravity( float gravity ){ this->gravity = gravity; } inline float getGravity(){ return this->gravity; } inline void setSpeed( float speed ){ this->speed = speed; } inline float getSpeed( ){ return this->speed; } virtual time_t timeUntilRespawn(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); protected: virtual void death() override; private: FlappyOrx* getGame(); WeakPtr game; ParticleSpawner* particlespawner_; bool isFlapping; bool isDead; float velocity; float speed, upwardThrust, gravity; float particleAge, particleLifespan; time_t deathTime; }; } #endif /* _FlappyOrxShip_H__ */