/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Sven Stucki * Co-authors: * ... * */ /** @file DockingEffect.cc @brief Implementation of the DockingEffect class. */ #include "DockingEffect.h" #include "core/CoreIncludes.h" namespace orxonox { RegisterAbstractClass(DockingEffect).inheritsFrom(); DockingEffect::DockingEffect(Context* context) : BaseObject(context) { RegisterObject(DockingEffect); } DockingEffect::~DockingEffect() { } bool DockingEffect::invokeEffect(bool dock, PlayerInfo* player, std::list & effects) { bool check = true; for (DockingEffect* effect : effects) { if (dock) check &= effect->docking(player); else check &= effect->release(player); } return check; } DockingTarget *DockingEffect::findTarget(std::string name) { for (DockingTarget* target : ObjectList()) { if (target->getName().compare(name) == 0) return target; } return nullptr; } }