/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Viviane Yang * */ #include "Asteroids2DHUDinfo.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "util/Convert.h" #include "Asteroids2D.h" namespace orxonox { RegisterClass(Asteroids2DHUDinfo); Asteroids2DHUDinfo::Asteroids2DHUDinfo(Context* context) : OverlayText(context) { RegisterObject(Asteroids2DHUDinfo); this->Asteroids2DGame = nullptr; this->bShowPoints_ = true; } void Asteroids2DHUDinfo::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(Asteroids2DHUDinfo, XMLPort, xmlelement, mode); XMLPortParam(Asteroids2DHUDinfo,"showPoints", setShowPoints, getShowPoints, xmlelement, mode).defaultValues(false); } void Asteroids2DHUDinfo::tick(float dt) { SUPER(Asteroids2DHUDinfo, tick, dt); if(this->bShowPoints_) { const std::string& points = multi_cast(this->Asteroids2DGame->getPoints()); if (this->Asteroids2DGame->lives <= 0) { setTextSize(0.2); setPosition(Vector2(0.1, 0.02)); this->setCaption("Final score:\n" + points); this->setColour(ColourValue(1, 0, 0, 1)); } else { setTextSize(0.04); setPosition(Vector2(0.14, 0.02)); this->setColour(ColourValue(1, 1, 1, 1)); this->setCaption(points); } } } void Asteroids2DHUDinfo::changedOwner() { SUPER(Asteroids2DHUDinfo, changedOwner); if (this->getOwner() && this->getOwner()->getGametype()) { this->Asteroids2DGame = orxonox_cast(this->getOwner()->getGametype()); } else { this->Asteroids2DGame = nullptr; } } }