/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file @brief Functions declarations to make the current thread sleep. */ #ifndef _Sleep_H__ #define _Sleep_H__ #include "UtilPrereqs.h" namespace orxonox { //! Makes the thread sleep for a few @a microseconds _UtilExport void usleep(unsigned long microseconds); //! Makes the thread sleep for a few @a milliseconds _UtilExport void msleep(unsigned long milliseconds); //! Makes the thread sleep for a few @a seconds _UtilExport void sleep (unsigned long seconds); } #endif /* _Sleep_H__ */