/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file @brief Compiles all the interfaces in the tools library with mostly just a constructor. */ #include "Tickable.h" #include "TimeFactorListener.h" #include "core/CoreIncludes.h" #include "core/GameMode.h" namespace orxonox { //---------------------------- // TimeFactorListener //---------------------------- float TimeFactorListener::timefactor_s = 1.0f; RegisterAbstractClass(TimeFactorListener).inheritsFrom(); TimeFactorListener::TimeFactorListener() { RegisterObject(TimeFactorListener); } /*static*/ void TimeFactorListener::setTimeFactor(float factor) { if (factor == TimeFactorListener::timefactor_s) return; float oldFactor = TimeFactorListener::timefactor_s; TimeFactorListener::timefactor_s = factor; for (TimeFactorListener* listener : ObjectList()) listener->changedTimeFactor(factor, oldFactor); } //---------------------------- // Tickable //---------------------------- RegisterAbstractClass(Tickable).inheritsFrom(); /** @brief Constructor: Registers the object in the Tickable-list */ Tickable::Tickable() { RegisterObject(Tickable); } }