/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oliver Scheuss * Co-authors: * ... * */ #include "ClientConnectionListener.h" #include "core/CoreIncludes.h" #include "core/GameMode.h" namespace orxonox { RegisterAbstractClass(ClientConnectionListener).inheritsFrom(); /** * Constructor * Register the object */ ClientConnectionListener::ClientConnectionListener() { RegisterObject(ClientConnectionListener); } /** * Call clientConnected() on all ClientConnectionListeners. * @param clientID The ID of the newly connected client */ void ClientConnectionListener::broadcastClientConnected(unsigned int clientID) { for (ClientConnectionListener* listener : ObjectList()) listener->clientConnected(clientID); } /** * Call clientDisconnected() on all ClientConnectionListeners. * @param clientID The ID of the newly disconnected client */ void ClientConnectionListener::broadcastClientDisconnected(unsigned int clientID) { for (ClientConnectionListener* listener : ObjectList()) listener->clientDisconnected(clientID); } }