/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oliver Scheuss * Co-authors: * ... * */ /** @file @ingroup ThreadPool */ #ifndef _Thread_H__ #define _Thread_H__ #include "CorePrereqs.h" namespace boost{ class recursive_mutex; } namespace orxonox { class _CoreExport Thread { public: Thread(); virtual ~Thread(); bool isWorking(); void waitUntilFinished(); bool evaluateExecutor( const ExecutorPtr& executor ); private: void threadLoop(); ExecutorPtr executor_; bool isWorking_; bool stopThread_; boost::thread* workerThread_; boost::mutex* executorMutex_; boost::mutex* isWorkingMutex_; boost::mutex* stopThreadMutex_; }; } #endif /* _Thread_H__ */