-- InGameMenu.lua local P = createMenuSheet("InGameMenu") P.loadAlong = { "DecisionPopup" } function P.onLoad() P.multiplayerMode = "startClient" --button are arranged in a 5x1 matrix, the left lower item is nil P:setButton(1, 1, { ["button"] = P.window:getChild("InGameMenu_ReturnButton"), ["callback"] = P.button_return_clicked }) P:setButton(2, 1, { ["button"] = P.window:getChild("InGameMenu_ReloadLevelButton"), ["callback"] = P.button_reloadLevel_clicked }) P:setButton(3, 1, { ["button"] = P.window:getChild("InGameMenu_MainMenuButton"), ["callback"] = P.button_mainmenu_clicked }) P:setButton(4, 1, { ["button"] = P.window:getChild("InGameMenu_SettingsButton"), ["callback"] = P.button_settings_clicked }) P:setButton(5, 1, { ["button"] = P.window:getChild("InGameMenu_QuitButton"), ["callback"] = P.button_quit_clicked }) end function P.onShow() if P:hasSelection() == false then P:setSelection(1, 1) end orxonox.execute("setPause 1") end function P.onQuit() orxonox.execute("setPause 0") end -- events for ingamemenu function P.button_quit_clicked(e) openDecisionPopup( "Do you really want to quit the game?", InGameMenu.exitCallback ) end function P.button_mainmenu_clicked(e) openDecisionPopup( "Do you really want to return to the main menu?", InGameMenu.mainMenuCallback ) end function P.button_settings_clicked(e) showMenuSheet("SettingsMenu", true) end function P.button_reloadLevel_clicked(e) hideMenuSheet("InGameMenu") orxonox.execute("reloadLevel") end function P.button_return_clicked(e) hideMenuSheet("InGameMenu") end function P.mainMenuCallback(doExit) if doExit then orxonox.execute("startMainMenu") hideMenuSheet("InGameMenu") else P.onShow() end end function P.exitCallback(doExit) if doExit then hideMenuSheet("InGameMenu") orxonox.execute("exit") else P.onShow() end end return P