/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Bolt Nikola * Co-authors: * Claudio Fanconi * * * Authors' Note: * The following class inherits of its superclass planet * It is meant only for the Campaign Map * This subclass of planet has the addition, that they can be labeled ingame, just like bots are in a level gameplay (As it would be nice to see which level you can play) * */ #include "NameableStaticEntity.h" namespace orxonox { RegisterClass(NameableStaticEntity); NameableStaticEntity::NameableStaticEntity(Context* context) : StaticEntity(context) { RegisterObject(NameableStaticEntity); } NameableStaticEntity::~NameableStaticEntity() { } void NameableStaticEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode){ SUPER(NameableStaticEntity, XMLPort, xmlelement, mode); XMLPortParam(NameableStaticEntity, "levelName", setLevelName, getLevelName, xmlelement, mode); } }