/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _ExplosionChunk_H__ #define _ExplosionChunk_H__ #include "OrxonoxPrereqs.h" #include "tools/Timer.h" #include "MovableEntity.h" namespace orxonox { class _OrxonoxExport ExplosionChunk : public MovableEntity { public: ExplosionChunk(Context* context); virtual ~ExplosionChunk(); virtual void tick(float dt) override; inline void setLOD(LODParticle::Value level) { this->LOD_ = level; this->LODchanged(); } inline LODParticle::Value getLOD() const { return this->LOD_; } private: void registerVariables(); void LODchanged(); void checkStop(); void stop(); bool bStop_; ParticleInterface* fire_; ParticleInterface* smoke_; LODParticle::Value LOD_; Timer destroyTimer_; }; } #endif /* _ExplosionChunk_H__ */