/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oli Scheuss * Co-authors: * ... * */ #ifndef _Drone_H__ #define _Drone_H__ #include "OrxonoxPrereqs.h" #include "worldentities/pawns/Pawn.h" #include "controllers/DroneController.h" namespace orxonox { /** @brief Drone, that is made to move upon a specified pattern. This class was constructed for the PPS tutorial. @author Oli Scheuss */ class _OrxonoxExport Drone : public Pawn { public: Drone(Context* context); virtual ~Drone(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method for creating a Drone through XML. virtual void tick(float dt) override; //!< Defines which actions the Drone has to take in each tick. virtual void moveFrontBack(const Vector2& value) override; virtual void moveRightLeft(const Vector2& value) override; virtual void moveUpDown(const Vector2& value) override; virtual void rotateYaw(const Vector2& value) override; virtual void rotatePitch(const Vector2& value) override; virtual void rotateRoll(const Vector2& value) override; /** @brief Moves the Drone in the Front/Back-direction by the specifed amount. @param value The amount by which the drone is to be moved. */ inline void moveFrontBack(float value) { this->moveFrontBack(Vector2(value, 0)); } /** @brief Moves the Drone in the Right/Left-direction by the specifed amount. @param value The amount by which the drone is to be moved. */ inline void moveRightLeft(float value) { this->moveRightLeft(Vector2(value, 0)); } /** @brief Moves the Drone in the Up/Down-direction by the specifed amount. @param value The amount by which the drone is to be moved. */ inline void moveUpDown(float value) { this->moveUpDown(Vector2(value, 0)); } /** @brief Rotates the Drone around the y-axis by the specifed amount. @param value The amount by which the drone is to be rotated. */ inline void rotateYaw(float value) { this->rotateYaw(Vector2(value, 0)); } /** @brief Rotates the Drone around the x-axis by the specifed amount. @param value The amount by which the drone is to be rotated. */ inline void rotatePitch(float value) { this->rotatePitch(Vector2(value, 0)); } /** @brief Rotates the Drone around the z-axis by the specifed amount. @param value The amount by which the drone is to be rotated. */ inline void rotateRoll(float value) { this->rotateRoll(Vector2(value, 0)); } /** @brief Sets the primary thrust to the input amount. @param thrust The amount of thrust. */ inline void setPrimaryThrust( float thrust ) { this->primaryThrust_=thrust; } inline void setAuxilaryThrust( float thrust ) { this->auxilaryThrust_=thrust; } inline void setRotationThrust( float thrust ) { this->rotationThrust_=thrust; } inline void setMaxDistanceToOwner( float distance) { this->maxDistanceToOwner_=distance; } inline void setMinDistanceToOwner( float distance) { this->minDistanceToOwner_=distance; } inline void setMaxShootingRange( float distance) { this->maxShootingRange_=distance; } /** @brief Gets the primary thrust to the input amount. @return The amount of thrust. */ inline float getPrimaryThrust() { return this->primaryThrust_; } inline float getAuxilaryThrust() { return this->auxilaryThrust_; } inline float getRotationThrust() { return this->rotationThrust_; } inline float getMaxDistanceToOwner() { return this->maxDistanceToOwner_; } inline float getMinDistanceToOwner() { return this->minDistanceToOwner_; } inline float getMaxShootingRange() { return this->maxShootingRange_; } private: DroneController *myController_; //!< The controller of the Drone. btVector3 localLinearAcceleration_; //!< The linear acceleration that is used to move the Drone the next tick. btVector3 localAngularAcceleration_; //!< The linear angular acceleration that is used to move the Drone the next tick. float primaryThrust_; //!< The amount of primary thrust. This is just used, when moving forward. float auxilaryThrust_; //!< The amount of auxilary thrust. Used for all other movements (except for rotations). float rotationThrust_; //!< The amount of rotation thrust. Used for rotations only. float maxDistanceToOwner_; //Maximum Distance to owner float minDistanceToOwner_; //Minimum Distance to owner float maxShootingRange_; }; } #endif /* _Drone_H__ */