/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _WorldAmbientSound_H__ #define _WorldAmbientSound_H__ #include "OrxonoxPrereqs.h" #include "core/BaseObject.h" #include "network/synchronisable/Synchronisable.h" #include #include namespace orxonox { /** @brief This class is used to play and control ambient sound in a level file. See AmbientSound for the actual implementation of the background music player. */ class _OrxonoxExport WorldAmbientSound : public BaseObject, public Synchronisable { public: WorldAmbientSound(Context* context); virtual ~WorldAmbientSound(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override; virtual void changedActivity() override; void play(); //This function changes the current ambient song. //You can call nextSong() active in the level //by pressing the key 'M'. static void nextSong(); private: void registerVariables(); //Vector with the diffrent available level sounds. //The sound names are pushed in the WorldAmbientSound-constructor. static std::vector soundList_; // This value will be initialized below, don't make this into // a const, since we want to change it in nextSong(). static int soundNumber_; AmbientSound* ambientSound_; }; // This is an initialization for the soundnumber variable. Since it is // static, we have to initialize it this way. int WorldAmbientSound::soundNumber_ = 0; std::vector WorldAmbientSound::soundList_; } #endif /* _WorldAmbientSound_H__ */