/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _ParticleSpawner_H__ #define _ParticleSpawner_H__ #include "OrxonoxPrereqs.h" #include "tools/Timer.h" #include "ParticleEmitter.h" namespace orxonox { class _OrxonoxExport ParticleSpawner : public ParticleEmitter { public: ParticleSpawner(Context* context); virtual ~ParticleSpawner(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override; inline void stop(bool bDestroy) { this->bForceDestroy_ = bDestroy; this->stopParticleSpawner(); } inline void spawn() { this->bSuppressStart_ = false; this->startParticleSpawner(); } void configure(float lifetime = 0, float startdelay = 0, float destroydelay = 0, bool autodestroy = true); inline void setAutoStart(bool autostart) { this->bAutostart_ = autostart; this->bSuppressStart_ = !autostart; } inline bool getAutoStart() const { return this->bAutostart_; } inline void setDestroyAfterLife(bool destroy) { this->bAutoDestroy_ = destroy; } inline bool getDestroyAfterLife() const { return this->bAutoDestroy_; } inline void setLoop(bool loop) { this->bLoop_ = loop; } inline bool getLoop() const { return this->bLoop_; } inline void setLifetime(float lifetime) { this->lifetime_ = lifetime; this->startParticleSpawner(); } inline float getLifetime() const { return this->lifetime_; } inline void setStartdelay(float startdelay) { this->startdelay_ = startdelay; this->startParticleSpawner(); } inline float getStartdelay() const { return this->startdelay_; } inline void setDestroydelay(float destroydelay) { this->destroydelay_ = destroydelay; this->startParticleSpawner(); } inline float getDestroydelay() const { return this->destroydelay_; } private: void startParticleSpawner(); void fireParticleSpawner(); void stopParticleSpawner(); void destroyParticleSpawner(); Timer timer_; bool bSuppressStart_; bool bAutostart_; bool bForceDestroy_; bool bAutoDestroy_; bool bLoop_; float startdelay_; float lifetime_; float destroydelay_; }; } #endif /* _ParticleSpawner_H__ */