/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "BlinkingBillboard.h" #include "core/CoreIncludes.h" #include "core/GameMode.h" #include "core/XMLPort.h" namespace orxonox { RegisterClass(BlinkingBillboard); BlinkingBillboard::BlinkingBillboard(Context* context) : Billboard(context) { RegisterObject(BlinkingBillboard); this->amplitude_ = 1.0f; this->frequency_ = 1.0f; this->phase_ = 0; this->bQuadratic_ = false; this->time_ = 0; this->registerVariables(); } BlinkingBillboard::~BlinkingBillboard() { } void BlinkingBillboard::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(BlinkingBillboard, XMLPort, xmlelement, mode); XMLPortParam(BlinkingBillboard, "amplitude", setAmplitude, getAmplitude, xmlelement, mode).defaultValues(1.0f); XMLPortParam(BlinkingBillboard, "frequency", setFrequency, getFrequency, xmlelement, mode).defaultValues(1.0f); XMLPortParam(BlinkingBillboard, "phase", setPhase, getPhase, xmlelement, mode).defaultValues(Degree(0)); XMLPortParam(BlinkingBillboard, "quadratic", setQuadratic, isQuadratic, xmlelement, mode).defaultValues(false); } void BlinkingBillboard::registerVariables() { unregisterVariable(this->getScale3D()); registerVariable(this->amplitude_, VariableDirection::ToClient); registerVariable(this->frequency_, VariableDirection::ToClient); registerVariable(this->phase_, VariableDirection::ToClient); registerVariable(this->bQuadratic_, VariableDirection::ToClient); } void BlinkingBillboard::tick(float dt) { SUPER(BlinkingBillboard, tick, dt); if (this->isActive()) { // Wrap around to avoid loosing floating point precision this->time_ = std::fmod(this->time_ + dt, 1.0f / this->frequency_); float value = sin((math::twoPi * this->time_ + this->phase_.valueRadians()) * this->frequency_); if (this->bQuadratic_) this->setScale(this->amplitude_ * square(value)); else this->setScale(this->amplitude_ * std::abs(value)); } } }