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source: code/branches/SuperOrxoBros_HS18/SuperOrxoBros_HS18/src/orxonox/gametypes/Mission.h @ 12175

Last change on this file since 12175 was 12175, checked in by siramesh, 5 years ago

Super Orxo Bros (Sidharth Ramesh, Nisa Balta, Jeff Ren)

File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Johannes Ritz
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Mission_H__
30#define _Mission_H__
31
32#include "OrxonoxPrereqs.h"
33//#include "Gametype.h"
34#include "TeamGametype.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport Mission : public TeamGametype
39    {
40        public:
41            Mission(Context* context);
42            virtual ~Mission() {}
43
44            virtual void tick(float dt) override;
45
46            virtual void start() override;
47            virtual void end() override;
48            virtual void setTeams();
49            virtual void addBots(unsigned int amount) override{} //<! overwrite function in order to bypass the addbots command
50            inline void setLives(unsigned int amount)
51                {this->lives_ = amount;}
52            inline unsigned int getLives()
53                {return this->lives_;}
54            inline void setMissionAccomplished(bool acc)
55                {this->missionAccomplished_ = acc;}
56            static void endMission(bool accomplished);
57            static void setLivesWrapper(unsigned int amount);
58
59        protected:
60            virtual void pawnKilled(Pawn* victim, Pawn* killer = nullptr) override;
61            bool missionAccomplished_; //<! indicates if player successfully finsihed the mission;
62            int lives_; //<! amount of player's lives <-> nr. of retries
63            //<! If the lives_ are set negative -> unlimited lives.
64    };
65}
66
67#endif /* _Mission_H__ */
68
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