/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef _GSRoot_H__ #define _GSRoot_H__ #include "OrxonoxPrereqs.h" #include "core/GameState.h" #include "tools/interfaces/TimeFactorListener.h" namespace orxonox { class _OrxonoxExport GSRoot : public GameState, public TimeFactorListener { public: GSRoot(const GameStateInfo& info); ~GSRoot(); static void printObjects(); virtual void activate() override; virtual void deactivate() override; virtual void update(const Clock& time) override; // this has to be public because proteced triggers a bug in msvc // when taking the function address. void setTimeFactor(float factor); void setPause(bool pause); void pause(); float getTimeFactor(); static void delayedStartMainMenu(void); protected: virtual void changedTimeFactor(float factor_new, float factor_old) override; private: bool bPaused_; float timeFactorPauseBackup_; static bool startMainMenu_s; }; } #endif /* _GSRoot_H__ */