/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Sandro 'smerkli' Merkli * Co-authors: * Reto Grieder (original file for GSServer.cc) * Fabian 'x3n' Landau (original file for GSServer.cc) * */ #include "GSMasterServer.h" #include "util/Output.h" #include "core/Game.h" #include "core/GameMode.h" namespace orxonox { DeclareGameState(GSMasterServer, "masterserver", false, false); GSMasterServer::GSMasterServer(const GameStateInfo& info) : GameState(info) { } GSMasterServer::~GSMasterServer() { } void GSMasterServer::activate() { orxout(user_status) << "Starting masterserver" << endl; /* TODO make this work for masterserver as well */ //GameMode::setIsServer(true); this->mserver = new MasterServer(); this->mserver->run(); } void GSMasterServer::deactivate() { /* nothing so far */ } void GSMasterServer::update(const Clock& time) { this->mserver->run(); } }