/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _GSLevelMemento_H__ #define _GSLevelMemento_H__ #include "OrxonoxPrereqs.h" #include "core/class/OrxonoxInterface.h" namespace orxonox { /** @brief This class is an interface for all instances that want to maintain a state beyond the reloading of a level. */ class _OrxonoxExport GSLevelMemento : virtual public OrxonoxInterface { friend class GSLevel; public: GSLevelMemento(); // Implemented in GSLevel.cc protected: /** * Returns the state of this memento. Returns nullptr if no state needed to persist. */ virtual GSLevelMementoState* exportMementoState() = 0; /** * A list of the states of all mementos. must find the correct one by itself. */ virtual void importMementoState(const std::vector& states) = 0; }; /** @brief Represents the state of a memento. Needs to be inherited by the actual state. */ struct _OrxonoxExport GSLevelMementoState { virtual ~GSLevelMementoState() {} // virtual destructor for RTTI }; } #endif /* _GSLevelMemento_H__ */