/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Gani Aliguzhinov * Co-authors: * ... * */ #ifndef _CommonController_H__ #define _CommonController_H__ #include "controllers/Controller.h" //that's what I inherit from #include //I use limits pretty much in every class, so might as well include it in the parent class #include "worldentities/ControllableEntity.h" //same for ControllableEntity #include "worldentities/pawns/Pawn.h" //and Pawn namespace orxonox { class _OrxonoxExport CommonController : public Controller { public: static const float HARDCODED_PROJECTILE_SPEED; //