/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file CompoundCollisionShape.cc @brief Implementation of the CompoundCollisionShape class. */ #include "CompoundCollisionShape.h" #include #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "tools/BulletConversions.h" namespace orxonox { RegisterClass(CompoundCollisionShape); /** @brief Constructor. Registers and initializes the object. */ CompoundCollisionShape::CompoundCollisionShape(Context* context) : CollisionShape(context) { RegisterObject(CompoundCollisionShape); this->compoundShape_ = new btCompoundShape(); } /** @brief Destructor. Deletes all its children. */ CompoundCollisionShape::~CompoundCollisionShape() { if (this->isInitialized()) { // Delete all children for (const auto& mapEntry : this->attachedShapes_) { // make sure that the child doesn't want to detach itself --> speedup because of the missing update mapEntry.first->notifyDetached(); mapEntry.first->destroy(); if (this->collisionShape_ == mapEntry.second) this->collisionShape_ = nullptr; // don't destroy it twice } delete this->compoundShape_; if (this->collisionShape_ == this->compoundShape_) this->collisionShape_ = nullptr; // don't destroy it twice } } void CompoundCollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(CompoundCollisionShape, XMLPort, xmlelement, mode); // Attached collision shapes XMLPortObject(CompoundCollisionShape, CollisionShape, "", attach, detach, xmlelement, mode); } /** @brief Attach the input CollisionShape to the CompoundCollisionShape. @param shape A pointer to the CollisionShape that is to be attached. */ void CompoundCollisionShape::attach(CollisionShape* shape) { // If either the input shape is nullptr or we try to attach the CollisionShape to itself. if (!shape || static_cast(this) == shape) return; if (this->attachedShapes_.find(shape) != this->attachedShapes_.end()) { orxout(internal_warning) << "Attaching a CollisionShape twice is not yet supported." << endl; return; } // Notify the CollisionShape that it is being attached to the CompoundCollisionShape. if (!shape->notifyBeingAttached(this)) return; // Attach it. this->attachedShapes_[shape] = shape->getCollisionShape(); // Only actually attach if we didn't pick a CompoundCollisionShape with no content. if (shape->getCollisionShape()) { btTransform transf(multi_cast(shape->getOrientation()), multi_cast(shape->getPosition())); // Add the btCollisionShape of the CollisionShape as a child shape to the btCompoundShape of the CompoundCollisionShape. this->compoundShape_->addChildShape(transf, shape->getCollisionShape()); this->updatePublicShape(); } } /** @brief Detach the input CollisionShape form the CompoundCollisionShape. @param shape A pointer to the CollisionShape to be detached. */ void CompoundCollisionShape::detach(CollisionShape* shape) { // If the input CollisionShape is actually attached. if (this->attachedShapes_.find(shape) != this->attachedShapes_.end()) { this->attachedShapes_.erase(shape); if (shape->getCollisionShape()) this->compoundShape_->removeChildShape(shape->getCollisionShape()); // TODO: Apparently this is broken? shape->notifyDetached(); this->updatePublicShape(); } else orxout(internal_warning) << "Cannot detach non child collision shape" << endl; } /** @brief Detach all attached CollisionShapes. */ void CompoundCollisionShape::detachAll() { while (this->attachedShapes_.size() > 0) this->detach(this->attachedShapes_.begin()->first); } /** @brief Update the input CollisionShape that is attached to the CompoundCollisionShape. This is called when the input shape's internal collision shape (a btCollisionShape) has changed. @param shape A pointer to the CollisionShape to be updated. */ void CompoundCollisionShape::updateAttachedShape(CollisionShape* shape) { if (!shape) return; std::map::iterator it = this->attachedShapes_.find(shape); // Check whether the input shape belongs to this CompoundCollisionShape. if (it == this->attachedShapes_.end()) { orxout(internal_warning) << "Cannot update child shape: Instance not a child." << endl; return; } // Remove old btCollisionShape, stored in the children map if (it->second) this->compoundShape_->removeChildShape(it->second); // TODO: Apparently this is broken? // Only actually attach if we didn't pick a CompoundCollisionShape with no content if (shape->getCollisionShape()) { btTransform transf(multi_cast(shape->getOrientation()), multi_cast(shape->getPosition())); this->compoundShape_->addChildShape(transf, shape->getCollisionShape()); it->second = shape->getCollisionShape(); } this->updatePublicShape(); } /** @brief Updates the public shape, the collision shape this CompoundCollisionShape has to the outside. */ void CompoundCollisionShape::updatePublicShape() { btCollisionShape* primitive = nullptr; // The primitive shape, if there is one. bool bPrimitive = true; // Whether the CompoundCollisionShape has just one non-empty CollisionShape. And that shape also has no transformation. bool bEmpty = true; // Whether the CompoundCollisionShape is empty. // Iterate over all CollisionShapes that belong to this CompoundCollisionShape. for (const auto& mapEntry : this->attachedShapes_) { // TODO: Make sure this is correct. if (mapEntry.second) { bEmpty = false; if (!mapEntry.first->hasTransform() && bPrimitive) primitive = mapEntry.second; else { bPrimitive = false; break; } } } // If there is no non-empty CollisionShape. if (bEmpty) { // If there was none all along, nothing needs to be changed. if (this->collisionShape_ == nullptr) return; this->collisionShape_ = nullptr; } // If the CompoundCollisionShape is just a primitive. // Only one shape to be added, no transform; return it directly. else if (bPrimitive) this->collisionShape_ = primitive; // Make sure we use the compound shape when returning a btCollisionShape. else this->collisionShape_ = this->compoundShape_; this->updateParent(); } /** @brief Get the attached CollisionShape at the given index. @param index The index of the desired CollisionShape. @return Returns a pointer to the attached CollisionShape at the given index. */ CollisionShape* CompoundCollisionShape::getAttachedShape(unsigned int index) const { unsigned int i = 0; for (const auto& mapEntry : this->attachedShapes_) { if (i == index) return mapEntry.first; ++i; } return nullptr; } /** @brief Is called when the scale of the CompoundCollisionShape has changed. Iterates over all attached CollisionShapes and scales them, then recomputes their compound shape. */ void CompoundCollisionShape::changedScale() { CollisionShape::changedScale(); std::vector shapes; // Iterate through all attached CollisionShapes and add them to the list of shapes. for(const auto& mapEntry : this->attachedShapes_) shapes.push_back(mapEntry.first); // Delete the compound shape and create a new one. delete this->compoundShape_; this->compoundShape_ = new btCompoundShape(); // Re-attach all CollisionShapes. for(CollisionShape* shape : shapes) { shape->setScale3D(this->getScale3D()); // Only actually attach if we didn't pick a CompoundCollisionShape with no content. if (shape->getCollisionShape()) { btTransform transf(multi_cast(shape->getOrientation()), multi_cast(shape->getPosition())); // Add the btCollisionShape of the CollisionShape as a child shape to the btCompoundShape of the CompoundCollisionShape. this->compoundShape_->addChildShape(transf, shape->getCollisionShape()); } } this->updatePublicShape(); /* // Iterate through all attached CollisionShapes for(std::map::const_iterator it = this->attachedShapes_.begin(); it != this->attachedShapes_.end(); it++) { // Rescale the CollisionShape. it->first->setScale3D(this->getScale3D()); this->updateAttachedShape(it->first); } this->updatePublicShape();*/ } }