/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file @brief Compilation of the most often used header files in the weapons module @details Updated: 13. September 2009 Total Files: 13 */ #include "OrxonoxConfig.h" /////////////////////////////////////////// ///// Stable Headers ///// /////////////////////////////////////////// #include // 10 #include "util/OgreForwardRefs.h" // 10 /////////////////////////////////////////// ///// All Rebuild Headers ///// /////////////////////////////////////////// #include "core/CoreIncludes.h" // 13 #include "core/BaseObject.h" // 13 #include "tools/Timer.h" // 13 /////////////////////////////////////////// ///// Not so Stable Headers ///// /////////////////////////////////////////// #include "network/synchronisable/Synchronisable.h" // 10 //#include "worldentities/WorldEntity.h" // 10 //#include "weapons/projectiles/Projectile.h" // 9 // Just in case some header included windows.h #undef min #undef max