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source: code/branches/SuperOrxoBros_HS18/SuperOrxoBros_HS18/src/modules/weapons/WeaponsPrecompiledHeaders.h @ 12175

Last change on this file since 12175 was 12175, checked in by siramesh, 5 years ago

Super Orxo Bros (Sidharth Ramesh, Nisa Balta, Jeff Ren)

File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Compilation of the most often used header files in the weapons module
33@details
34    Updated: 13. September 2009
35    Total Files: 13
36*/
37
38#include "OrxonoxConfig.h"
39
40///////////////////////////////////////////
41/////          Stable Headers         /////
42///////////////////////////////////////////
43
44#include <LinearMath/btMotionState.h> // 10
45#include "util/OgreForwardRefs.h"     // 10
46
47///////////////////////////////////////////
48/////       All Rebuild Headers       /////
49///////////////////////////////////////////
50
51#include "core/CoreIncludes.h" // 13
52#include "core/BaseObject.h" // 13
53#include "tools/Timer.h" // 13
54
55///////////////////////////////////////////
56/////      Not so Stable Headers      /////
57///////////////////////////////////////////
58
59#include "network/synchronisable/Synchronisable.h" // 10
60//#include "worldentities/WorldEntity.h"      // 10
61//#include "weapons/projectiles/Projectile.h" // 9
62
63
64// Just in case some header included windows.h
65#undef min
66#undef max
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